![]() ![]() Of course, this disadvantage is eradicated when running the game in higher resolutions such as 1080p, where the extra pixel precision helps to greatly limit the impact of any texture blur while use of some higher resolution textures bring out yet more intricacies from the artwork. On the computer version, we find images are sharper than on 360, and with more resolved fine detail, but not quite to the same level we see on the PS3. Due to the use of a lower gamma set-up, the darker image of the 360 game has the effect of accentuating the blurring properties of the post-AA in some scenes.įrom the look of things the anti-aliasing method used in the 360 appears to be a less refined version of the FXAA implementation found on the PC. In brighter, higher contrast environments, the levels of detail are similar on both consoles and the blur on 360 is lifted. It's a stark contrast compared to the sometimes murkier look of the 360 game, where a stronger edge-detection algorithm smooths over the more subtle aspects of the artwork as it does the jaggies. Lara's world appears pristine despite featuring plenty of run-down gritty locations. The PS3 presentation features sharp and smoothly defined edges and texture quality never takes a hit to any noticeable degree, with fine details coming through unscathed on small objects situated far from the camera. The use of different post-process anti-aliasing implementations between platforms appears to be the cause, along with a very low gamma set-up on the 360 that often creates dim images without some serious adjustment. Images appear softer on the platform with the intricate artwork smoothed over to a higher degree, while shadow detail appears to be crushed in amongst the darkness. With regards to image quality Tomb Raider renders natively in 720 on both consoles, but it's clear that the presentation on the 360 isn't always quite as sharp and striking as its PS3 and PC counterparts. ![]() Be sure to select the 720p HD option and use the full-screen button for full resolution. Sometimes phenomenal, often unintentionally hilarious, this is clearly first-gen stuff but promising regardless." Tomb Raider: Xbox 360 vs. "TressFX marks the arrival of an ambitious hair-rendering technology on computer. However, it's the inclusion of the new TressFX PC hair-rendering technology that provides the biggest difference, so we'll kick off with a PC vs. ![]() The question is, has Crystal Dynamics replicated that level of technological achievement across all major HD platforms? Our head-to-head video - backed by a triple-format comparison gallery - reveals some noteworthy differences between each platform, particularly highlighting the gap in sharpness and clarity between them. Straying off the beaten path reveals extra tombs that contain puzzling gameplay elements more in-line with what fans would expect from a Tomb Raider game, all delivered in a new, state-of-the-art game engine. Despite the radical design change, the reboot still delivers plenty of thought-provoking exploration as Lara makes her way through the beautifully realised environments. The core exploration aspect is side-lined in favour of dramatic set-pieces and gunfights, while the logic-based puzzles make far more sense than the arbitrary ones found in the early Tomb Raider games, although there are fewer of them. In truth, the new Tomb Raider occupies a middle-ground between the older games in the series and Naughty Dog's efforts, while also taking influence from the Lost TV series. The make-up of the new game leans heavily toward character development and cinematic action rather than the more traditional, puzzle-centric adventure that sees Lara left to explore the world around her at will. However, for Tomb Raider purists there are other concerns, specifically that the new approach adopted by the developer may not be quite to their tastes. If you're an Xbox 360 owner who's never played Uncharted, this Lara Croft reboot may come as something of a revelation and for PS3 gamers, Crystal Dynamics' effort should more than tide you over until Nathan Drake makes his inevitable return. While the end-result doesn't quite match the polish of the latter entrants in the celebrated Naughty Dog trilogy, in most respects Tomb Raider more than meets our lofty expectations. We wanted Sony first-party quality rolled out across multiple platforms without compromise, with additional "must-have" next-gen features built into an enhanced DirectX 11 PC version of the game. We approached Tomb Raider with some degree of anticipation: we looked forward to a cross-platform game that could challenge the untouchable Uncharted series in terms of technical accomplishment, character development and gameplay. ![]()
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